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picom.conf (8079B)


      1 # Thank you code_nomad: http://9m.no/ꪯ鵞
      2 # and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton
      3 
      4 #################################
      5 #
      6 # Backend
      7 #
      8 #################################
      9 
     10 # Backend to use: "xrender" or "glx".
     11 # GLX backend is typically much faster but depends on a sane driver.
     12 backend = "glx";
     13 
     14 #################################
     15 #
     16 # GLX backend
     17 #
     18 #################################
     19 
     20 glx-no-stencil = true;
     21 
     22 # GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
     23 # My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
     24 # but a 20% increase when only 1/4 is.
     25 # My tests on nouveau show terrible slowdown.
     26 glx-copy-from-front = false;
     27 
     28 # GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
     29 # My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
     30 # May break VSync and is not available on some drivers.
     31 # Overrides --glx-copy-from-front.
     32 # glx-use-copysubbuffermesa = true;
     33 
     34 # GLX backend: Avoid rebinding pixmap on window damage.
     35 # Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
     36 # Recommended if it works.
     37 glx-no-rebind-pixmap = true;
     38 
     39 # GLX backend: GLX buffer swap method we assume.
     40 # Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
     41 # undefined is the slowest and the safest, and the default value.
     42 # copy is fastest, but may fail on some drivers,
     43 # 2-6 are gradually slower but safer (6 is still faster than 0).
     44 # Usually, double buffer means 2, triple buffer means 3.
     45 # buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
     46 # Useless with --glx-use-copysubbuffermesa.
     47 # Partially breaks --resize-damage.
     48 # Defaults to undefined.
     49 #glx-swap-method = "undefined";
     50 round-borders = 15;
     51 
     52 #################################
     53 #
     54 # Shadows
     55 #
     56 #################################
     57 
     58 # Enabled client-side shadows on windows.
     59 shadow = true;
     60 # The blur radius for shadows. (default 12)
     61 shadow-radius = 14;
     62 # The left offset for shadows. (default -15)
     63 shadow-offset-x = -7;
     64 # The top offset for shadows. (default -15)
     65 shadow-offset-y = -7;
     66 # The translucency for shadows. (default .75)
     67 shadow-opacity = .5;
     68 
     69 # Set if you want different colour shadows
     70 # shadow-red = 0.0;
     71 # shadow-green = 0.0;
     72 # shadow-blue = 0.0;
     73 
     74 # The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches
     75 # (most applications are fine, only apps that do weird things with xshapes or argb are affected).
     76 # This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
     77 shadow-exclude = [
     78     "! name~=''",
     79     "name = 'Notification'",
     80     "name = 'Plank'",
     81     "name *= 'compton'",
     82     "name *= 'picom'",
     83     "name *= 'conky'",
     84     "class_g ?= 'dmenu'",
     85     "_GTK_FRAME_EXTENTS@:c",
     86     "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
     87 ];
     88 
     89 # Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
     90 shadow-ignore-shaped = false;
     91 
     92 #################################
     93 #
     94 # Opacity
     95 #
     96 #################################
     97 
     98 inactive-opacity = 1;
     99 active-opacity = 1;
    100 frame-opacity = 1;
    101 inactive-opacity-override = false;
    102 opacity-rule = [
    103     "80:class_g = 'copyq'",
    104     "90:name = 'alttab'",
    105     # no opacity on sticky windows
    106     "99:_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'"
    107 ];
    108 
    109 # Dim inactive windows. (0.0 - 1.0)
    110 inactive-dim = 0.05;
    111 
    112 # Do not let dimness adjust based on window opacity.
    113 # inactive-dim-fixed = true;
    114 # Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
    115 blur-background = true;
    116 # Blur background of opaque windows with transparent frames as well.
    117 #blur-background-frame = true;
    118 # Do not let blur radius adjust based on window opacity.
    119 blur-background-fixed = false;
    120 blur: {
    121   method = "dual_kawase";
    122   strength = 5;
    123   background = true;
    124   background-frame = false;
    125   background-fixed = false;
    126 }
    127 blur-background-exclude = [
    128     "window_type = 'dock'",
    129     "window_type = 'desktop'"
    130 ];
    131 
    132 #################################
    133 #
    134 # Fading
    135 #
    136 #################################
    137 
    138 # Fade windows during opacity changes.
    139 fading = true;
    140 # The time between steps in a fade in milliseconds. (default 10).
    141 #fade-delta = 4;
    142 #fade-delta = 10;
    143 # Opacity change between steps while fading in. (default 0.028).
    144 #fade-in-step = 0.03;
    145 fade-in-step = 0.056;
    146 # Opacity change between steps while fading out. (default 0.03).
    147 fade-out-step = 0.06;
    148 # Fade windows in/out when opening/closing
    149 # no-fading-openclose = true;
    150 
    151 # Specify a list of conditions of windows that should not be faded.
    152 fade-exclude = [
    153     "class_g = 'Conky'"
    154 ];
    155 
    156 #################################
    157 #
    158 # Other
    159 #
    160 #################################
    161 
    162 # Try to detect WM windows and mark them as active.
    163 mark-wmwin-focused = true;
    164 # Mark all non-WM but override-redirect windows active (e.g. menus).
    165 mark-ovredir-focused = true;
    166 # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
    167 # Usually more reliable but depends on a EWMH-compliant WM.
    168 use-ewmh-active-win = true;
    169 # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
    170 detect-rounded-corners = false;
    171 
    172 # Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
    173 # This prevents opacity being ignored for some apps.
    174 # For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
    175 detect-client-opacity = true;
    176 
    177 # Vertical synchronization: match the refresh rate of the monitor
    178 vsync = true;
    179 
    180 # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
    181 # Reported to have no effect, though.
    182 dbe = false;
    183 
    184 # Limit picom to repaint at most once every 1 / refresh_rate second to boost performance.
    185 # This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
    186 # unless you wish to specify a lower refresh rate than the actual value.
    187 #sw-opti = true;
    188 
    189 # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
    190 # Known to cause flickering when redirecting/unredirecting windows.
    191 unredir-if-possible = false;
    192 
    193 # Specify a list of conditions of windows that should always be considered focused.
    194 focus-exclude = [
    195   "ANTIDIM_FLAG@:8c",
    196   "_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'"
    197 ];
    198 
    199 # Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
    200 detect-transient = true;
    201 # Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
    202 # WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
    203 detect-client-leader = true;
    204 
    205 #################################
    206 #
    207 # Window type settings
    208 #
    209 #################################
    210 
    211 wintypes:
    212 {
    213     tooltip =
    214     {
    215         # fade: Fade the particular type of windows.
    216         fade = true;
    217         # shadow: Give those windows shadow
    218         shadow = false;
    219         # opacity: Default opacity for the type of windows.
    220         opacity = 0.85;
    221         # focus: Whether to always consider windows of this type focused.
    222         focus = true;
    223     };
    224 };
    225 
    226 ######################
    227 #
    228 # XSync
    229 # See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
    230 #
    231 ######################
    232 
    233 # Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users.
    234 xrender-sync-fence = true;
    235 
    236 animations = true;
    237 animation-stiffness = 300.0;
    238 animation-dampening = 25.0;
    239 animation-clamping = true;
    240 animation-mass = 1;
    241 #animation-window-mass = 1.0;
    242 #animation-delta = 10; 
    243 animation-for-unmap-window = "zoom";
    244 animation-for-open-window = "zoom";
    245 #animation-for-menu-window = "slide-up";
    246 #animation-for-transient-window = "slide-up";